USER-CENTRIC

USER-CENTRIC

EXPERIENCE DESIGN

EXPERIENCE DESIGN

Leadership

Leadership

Experienced creative

From insights to outcomes.

who am i

who am i

I have over 15 years of experience in UX and Product Design, with over 25 years of experience as a visual designer and coder. I bring creative depth, and technical expertise, to any project.

In addition to design, I maintain an art practice. Working with my hands in tactile mediums provides balance for my creative energy, and an outlet for my imagination. My latest creations suggest species from a parallel natural history that I'm documenting in a fictional field guide: "Animythica Hartliensis: Liminal Ecology in the Marginal Zones."


In design, I lead teams through research, prototyping, and iteration to build products that are user-focused, engaging, and aesthetically pristine. Attention to detail is given to every interaction, while striving to be invisible to the user. Design principles, tested and refined over time, are the framework for my process that brings clarity to complexity, and ensures solutions are not only functional, but human.


Relationship building through communication and collaboration with cross-functional teams and stakeholders is essential. Nothing ships without stakeholder buy-in, ensuring business needs, regulatory requirements and accessibility standards are met. Time spent getting to know the devs and other designers will ultimately save time when it matters.


Whether it’s paper and paste, or wireframes and prototypes, my approac unicorn, my goal is to create experiences that delight, inspire, and make life easier.

I have over 15 years of experience in UX and Product Design, with over 25 years of experience as a visual designer and coder. I bring creative depth, and technical expertise, to any project.

In addition to design, I maintain an art practice. Working with my hands in tactile mediums provides balance for my creative energy, and an outlet for my imagination. My latest creations suggest species from a parallel natural history that I'm documenting in a fictional field guide: "Animythica Hartliensis: Liminal Ecology in the Marginal Zones."

In design, I lead teams through research, prototyping, and iteration to build products that are user-focused, engaging, and aesthetically pristine. Attention to detail is given to every interaction, while striving to be invisible to the user. Design principles, tested and refined over time, are the framework for my process that brings clarity to complexity, and ensures solutions are not only functional, but human.

Relationship building through communication and collaboration with cross-functional teams and stakeholders is essential. Nothing ships without stakeholder buy-in, ensuring business needs, regulatory requirements and accessibility standards are met. Time spent getting to know the devs and other designers will ultimately save time when it matters.

Whether it’s paper and paste, or wireframes and prototypes, my approach is guided by the same principles: empathy, creativity, precision, and craft. Building a digital product or a life-sized unicorn, my goal is to create experiences that delight, inspire, and make life easier.

I have over 15 years of experience in UX and Product Design, with over 25 years of experience as a visual designer and coder. I bring creative depth, and technical expertise, to any project.

In addition to design, I maintain an art practice. Working with my hands in tactile mediums provides balance for my creative energy, and an outlet for my imagination. My latest creations suggest species from a parallel natural history that I'm documenting in a fictional field guide: "Animythica Hartliensis: Liminal Ecology in the Marginal Zones."

In design, I lead teams through research, prototyping, and iteration to build products that are user-focused, engaging, and aesthetically pristine. Attention to detail is given to every interaction, while striving to be invisible to the user. Design principles, tested and refined over time, are the framework for my process that brings clarity to complexity, and ensures solutions are not only functional, but human.

Relationship building through communication and collaboration with cross-functional teams and stakeholders is essential. Nothing ships without stakeholder buy-in, ensuring business needs, regulatory requirements and accessibility standards are met. Time spent getting to know the devs and other designers will ultimately save time when it matters.

Whether it’s paper and paste, or wireframes and prototypes, my approach is guided by the same principles: empathy, creativity, precision, and craft. Building a digital product or a life-sized unicorn, my goal is to create experiences that delight, inspire, and make life easier.

I have over 15 years of experience in UX and Product Design, with over 25 years of experience as a visual designer and coder. I bring creative depth, and technical expertise, to any project.

In addition to design, I maintain an art practice. Working with my hands in tactile mediums provides balance for my creative energy, and an outlet for my imagination. My latest creations suggest species from a parallel natural history that I'm documenting in a fictional field guide: "Animythica Hartliensis: Liminal Ecology in the Marginal Zones."

In design, I lead teams through research, prototyping, and iteration to build products that are user-focused, engaging, and aesthetically pristine. Attention to detail is given to every interaction, while striving to be invisible to the user. Design principles, tested and refined over time, are the framework for my process that brings clarity to complexity, and ensures solutions are not only functional, but human.

Relationship building through communication and collaboration with cross-functional teams and stakeholders is essential. Nothing ships without stakeholder buy-in, ensuring business needs, regulatory requirements and accessibility standards are met. Time spent getting to know the devs and other designers will ultimately save time when it matters.

Whether it’s paper and paste, or wireframes and prototypes, my approach is guided by the same principles: empathy, creativity, precision, and craft. Building a digital product or a life-sized unicorn, my goal is to create experiences that delight, inspire, and make life easier.

My Process

Every project brings unique challenges, and maybe a few surprises, that may force us to reconsider our assumptions. In any case, I follow a framework process that's flexible, and not always in this order:

01

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

02

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

03

Confirm all considerations are met with functional prototypes shared across teams.

03

Confirm all considerations are met with functional prototypes shared across teams.

03

Confirm all considerations are met with functional prototypes shared across teams.

04

Bring it all together with production ready designs that integrate existing components or design system assets.

04

Bring it all together with production ready designs that integrate existing components or design system assets.

04

Bring it all together with production ready designs that integrate existing components or design system assets.

05

Utilize internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

Utilize internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

Utilize internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

06

Timelines often require minimum viable releases intended to revisit and refine. Prioritize these over new features.

06

Timelines often require minimum viable releases intended to revisit and refine. Prioritize these over new features.