USER-CENTRIC

USER-CENTRIC

EXPERIENCE DESIGN

EXPERIENCE DESIGN

Leadership

Leadership

Experienced creative

From insights to outcomes.

Process

MY PROCESS

01

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

02

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

03

Confirm all considerations are met with functional prototypes shared across teams.

03

Confirm all considerations are met with functional prototypes shared across teams.

03

Confirm all considerations are met with functional prototypes shared across teams.

03

Confirm all considerations are met with functional prototypes shared across teams.

04

Bring it all together with production ready designs that integrate exsiting components or design system assets.

04

Bring it all together with production ready designs that integrate exsiting components or design system assets.

04

Bring it all together with production ready designs that integrate exsiting components or design system assets.

04

Bring it all together with production ready designs that integrate exsiting components or design system assets.

05

Utilize internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

Utilize internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

Utilize internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

Utilize internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

06

Timelines often require minimum viable releases intended to revisit and refine. Prioritize these over new features.

06

Timelines often require minimum viable releases intended to revisit and refine. Prioritize these over new features.

06

Timelines often require minimum viable releases intended to revisit and refine. Prioritize these over new features.