INNOVATIVE

INNOVATIVE

USER-CENTRIC

USER-CENTRIC

EXPERIENCE DESIGN

EXPERIENCE DESIGN

Experienced Designer & Developer

Transforming Visions Into Digital Masterpieces

who am i

I’m both a UX/Product Designer and a visual artist—two practices that may seem separate, but share the same foundation: turning imagination into reality.

In design, I lead teams through research, prototyping, and iteration to build products that are inclusive, accessible, and user-centered. I’ve worked across enterprise and consumer platforms, bringing clarity to complexity and ensuring solutions are not only functional, but human.

In my art practice, I sculpt fantastical creatures and immersive works that invite play, wonder, and curiosity. Just like in UX, I transform humble materials into something extraordinary—whether it’s cardboard and paste, or wireframes and prototypes.

What ties it all together is my approach: empathy, creativity, and craft. Whether designing a digital product or a life-sized unicorn, my goal is to create experiences that delight, inspire, and make life easier.

Process

MY PROCESS

DISCOVERY

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

ALIGNMENT

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

VALIDATION

Confirm all considerations are met with functional prototypes shared across teams.

03

DESIGN

Bring it all together with production ready designs that integrate exsiting components or design system assets.

04

TEST

Internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

ITERATE

Timelines often require minimum viable releases intended to revisit and refine. There's always room for improvement.

06

DISCOVERY

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

ALIGNMENT

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

VALIDATION

Confirm all considerations are met with functional prototypes shared across teams.

03

DESIGN

Bring it all together with production ready designs that integrate exsiting components or design system assets.

04

TEST

Internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

ITERATE

Timelines often require minimum viable releases intended to revisit and refine. There's always room for improvement.

06

DISCOVERY

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

ALIGNMENT

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

VALIDATION

Confirm all considerations are met with functional prototypes shared across teams.

03

DESIGN

Bring it all together with production ready designs that integrate exsiting components or design system assets.

04

TEST

Internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

ITERATE

Timelines often require minimum viable releases intended to revisit and refine. There's always room for improvement.

06

DISCOVERY

Establish a high-level understanding of a project, or problem, using any available documentation, research, or assets.

01

ALIGNMENT

Low fidelity mockups with a collaborative platform to align stakeholders expectations with research findings and design direction.

02

VALIDATION

Confirm all considerations are met with functional prototypes shared across teams.

03

DESIGN

Bring it all together with production ready designs that integrate exsiting components or design system assets.

04

TEST

Internal teams, user testing platforms, QA, or any available resources to expose issues and fix them.

05

ITERATE

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06